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Old Aug 27, 2006, 03:39 PM // 15:39   #61
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That something is fine not mean it can't be improver or changed. If guy come this forum and says GUI suggestion before current GUI and idea is excatly same looking GUI what we use now ingame. People go fast "/not signed". However when ANET does same change people accept it.

Also if you write "/not signed" try to think alternative way and not just bash idea.

In my opinion slot change most likely will work if here is just slot reserved to Resurrection Signed ability.

Last edited by Clord; Aug 27, 2006 at 03:41 PM // 15:41..
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Old Aug 28, 2006, 12:28 AM // 00:28   #62
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Quote:
Originally Posted by Scavenger Rage
First I find you talking about ignorance laughable, ignorant is actually using huge texts to explain 5 lines of content but whatever, this is just a single minded rant about having to read that whole thing and achieving the same conclusion I had before, no need to take this in consideration.
Ignorant:
1. lacking in knowledge or training
2. lacking knowledge or information as to a particular subject or fact

Ignorance is not knowing, simply. An opinion is subjective unless you justify it, and meaningless to others. I take the time to recognize a much wider spectrum of opportunity, as well as justify it. Only an idiot like you would assume that what you think is self justified.

There is Always a better way, it is impossible to be perfect, and whatever it is that man can create can be done better. Anet chose 8 skills as a strategic limitation because they thought it would make the game, fun, they made it that way because it would attract gamers, and make them money. Assuming that their original decision cannot be swayed by the interest of gamers, which is ultimately their paycheck, is ignorant, which is why players come here and voice their interests in hopes that the community agrees and that Anet will consider adding what will make them money, bottom line.

I made very clear explainations of how 8 skill slots is ment to make the game strategicly enjoyable, and how it fails to do so in some aspects. A narrow mind like yours has nothing to offer, because it does not recognize the possibilities for improvement. The fact that your too immature and impatient to respect a dedicated explaination and recognition on the subject further discredits your imput. Consider yourself flamed, and ignored, tell it to anyone else who doesn't give a damn about your narrow recognition.
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Old Aug 28, 2006, 06:12 AM // 06:12   #63
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Quote:
Originally Posted by BahamutKaiser
Ignorant:
...
The second paragraph you wrote just made me ignore you, I actually haven’t read anything other then that.

I will just end this here w/ out further explanation, this is not the place to start personal argues and some one that tries so hard to pass as an intellectual like yourself should know better, a person that talks crap and run away to avoid responses don’t deserve my keyboards time.

Latter.

Last edited by Scavenger Rage; Aug 28, 2006 at 06:17 AM // 06:17..
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Old Aug 28, 2006, 09:04 PM // 21:04   #64
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/not signed

ok 8 skills is the deal, the norm

sure, id like to dump 6 or 7 meteor showers in a row or have a pet for free
but after that i would want more and more......
as EVERY Player worth his/her salt has a res,accept it and move on

i would rather see more class levels(and i dont want too)than more skill slots.
it goes against the whole consept of the game.

as someone else said if yer in a good party you wont need a rez anyways.....

P.S. someone needs to close this ................
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Old Aug 28, 2006, 09:28 PM // 21:28   #65
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/notsigned

This is another "WoW idea" and yes the reaction is always the same.

I'd say more but everyone else beat me I think
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Old Oct 12, 2006, 06:43 PM // 18:43   #66
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I am new to the game (2 weeks), but have my level 20 character. I was wondering if I missed something that you would get more Skill/Spell slots as you got more skill point or something.

So, I decided to look at the forums to see if I was missing something, but found two camps; increase and don't change. Reading through the thread I found not too many mentioned why 8 seems to some as confining.

IT'S BECAUSE THERE ARE SO MANY SPELLS FOR EACH PROFESSION. If we had say 15-20 total spells/skills, then 8 would seem like more than enough, but we have like 10 fold or more available. The Elementalist alone have 135, which is overwhelming, but now couple that with your secondary class and your are numb with choices.

Like I said, I am new to it, so maybe this is why it feels so overwhelming, but the numbers do seem a bit much. Also many of the spells are so similar you quickly feel like you are reading the same thing. I am still trying to whittle it down or develop a criteria for choosing the best for my specific professions and typical enemies.

I know veterans out there may be able to cattier their 8 to each mission/quest, but I just want to mostly have the 8 set and play, as that seems like more work than play. Occasionally you may want to go after an elite spell, but its not necessarily because of an upcoming mission/quest.

So all of this begs the questions is their a tested optimum for each Profession combination? Or at least dog spells/skills that generally are poor choices? Where can I get a list of the best or most recommended spells?

Last edited by gerg-nad; Oct 12, 2006 at 06:54 PM // 18:54..
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Old Oct 12, 2006, 07:33 PM // 19:33   #67
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^ You should probablly check out the build section. If you can't decide what spells would be usefull before a battle; you'd be even worse off trying to decide which of your 20 equipped skills to cast in battle >_<
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Old Oct 12, 2006, 09:00 PM // 21:00   #68
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Quote:
Originally Posted by gerg-nad
I am new to the game (2 weeks), but have my level 20 character. I was wondering if I missed something that you would get more Skill/Spell slots as you got more skill point or something.

So, I decided to look at the forums to see if I was missing something, but found two camps; increase and don't change. Reading through the thread I found not too many mentioned why 8 seems to some as confining.

IT'S BECAUSE THERE ARE SO MANY SPELLS FOR EACH PROFESSION. If we had say 15-20 total spells/skills, then 8 would seem like more than enough, but we have like 10 fold or more available. The Elementalist alone have 135, which is overwhelming, but now couple that with your secondary class and your are numb with choices.

Like I said, I am new to it, so maybe this is why it feels so overwhelming, but the numbers do seem a bit much. Also many of the spells are so similar you quickly feel like you are reading the same thing. I am still trying to whittle it down or develop a criteria for choosing the best for my specific professions and typical enemies.

I know veterans out there may be able to cattier their 8 to each mission/quest, but I just want to mostly have the 8 set and play, as that seems like more work than play. Occasionally you may want to go after an elite spell, but its not necessarily because of an upcoming mission/quest.

So all of this begs the questions is their a tested optimum for each Profession combination? Or at least dog spells/skills that generally are poor choices? Where can I get a list of the best or most recommended spells?
First of all, welcome.

Guild Wars has 768(correct me?) skills.
You have room for 8.
You have two proffessions.
That leaves you with a lot of choices.
Choices are good and create diversity.
8 skills is good.


It's a very simple version of the logic involved.
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Old Oct 12, 2006, 10:55 PM // 22:55   #69
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Personally 7 slots is enough to make a build. Its just much more fun. Your forced to weed out any weaknesses in your build to maximise your skill slots and build efficiency. Thats all part of what a SKILL based game is. Though if you want a game with tons of slots. Might I suggest something like World of Warcraft or something along those lines. Since guild wars has and will always remain a skill based game.
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Old Oct 12, 2006, 11:28 PM // 23:28   #70
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Ok the OP is asking for it ahem:

Learn2play Ur class NuB!

ok anyway no way, 8 is a awsome number, just enough that you can get creative and yet not enough that it unbalances the game.
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Old Oct 12, 2006, 11:42 PM // 23:42   #71
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If you added even 1 more skill slot, many many MANY builds could get unbalanced. If this was ever implended, I would walk to ANet's building and slap each and every one of them.
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Old Oct 12, 2006, 11:46 PM // 23:46   #72
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8 and thats enough. WHy? Its not another game where you have access to all your skills, But it actually brings strategy. The One BIG Aspect of this game. 8 skills forces you to think your character through. Cover your weaknesses, Or have a team mate fix it for you. If You think about it, The most fun aspect of this game is thinking of 8 skills and going at it. Heck PVP and most of PVP would be uterly and completely destroyed if we had more skills. Its not about Using 10 different High powered skills, But 8 skills to cover each aspect.

/Not signed.
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Old Oct 13, 2006, 02:21 AM // 02:21   #73
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/not signed
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Old Oct 13, 2006, 03:51 AM // 03:51   #74
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I don't usually mention people's typing ability, but reading the op's post made my eyes bleed. Please don't use leet speak or whatever to subsitute words like 'you'.
On topic: I won't comment on just adding one or two slots, others have talked this over, and I will allow wiser heads to debate the matter. I'm a monk, so I'll explain this from that perspective and with the assumption that we have doubled the amount of skill slots. All I have to do now is get duplicates( or triplicates) of all the core 5 energy heals with an elite energy management(how about that new one from nightfall: doubles healing, halves cost of next 26 healing prayers, I think?).
All I have to do now is hit that and run down my skill bar of 5 energy heals until the first one recharges, and then use all the extra slots for condition removal, hex removal, big heals, etc. Way overpowered. The only thing that would limit such a build would be an inability to manage energy, in which case I would run out. But even with a limited knowledge of energy management, one is now able to spam massive amounts of heals. You've just removed the need for skill in this type of build.

Fitting that same amount of power in 7/8 slots shows skill, and inspires creative uses for builds, as well as teamwork. I don't have room for a hex removal in my special build? Another monk can carry it while I remove conditions. Problem solved.There isn't a second monk? Either I adjust my build, or I learn what types of conditions/hexes I may go up against, and decide which is more useful to my team.
This game(last I heard) isn't about one person carrying the team on their back. It's about the synergy between players allowing difficult situations to be overcome. And due to the tension of relying on someone else to help, the feeling of exultation when you do overcome that obstacle is all the more rewarding.

But that's just my two cents.
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Old Oct 13, 2006, 10:57 PM // 22:57   #75
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8 slots is somewhat limitting, especially for skill-chain-dependent classes like assassins, but it is part of the game's design.

What I'd like to see is skill switching outside of towns (doubtful this will ever happen).
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Old Oct 14, 2006, 05:58 AM // 05:58   #76
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Switching outside of town? I'd have to disagree with that. When leaving a town your supposed to set yourself up to be able to take on any of the enemies in the area. If you are an experianced player you know what your going up against when you leave town, so you should be ready.

Now to the skill slots, /notsigned.

Basicly the same exact thing every other person has said, strategy.
If they start adding more and more skill slots there wont be any builds. You could just throw skills on your bar and hit each one as you think you need it...
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Old Oct 14, 2006, 02:39 PM // 14:39   #77
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/notsigned

This is like the idea sum1 posted to "lets have a lvl 30 lvl cap." Sry, but this idea is never gonna b used, and will make them rebalance the whole game. Its guild wars, not some other game, stop every1 tryna change it w/ dumb ideas. Next ppl will want to b able to use 2 elite skills per bar.
8 skills is plenty, you can always change ur skill bar, but dont change the number of skills in them.

also, you mentioned 14 skills on a bar. my keyboard only goes up to 0, that would b 10 skills....which would also be to many.

Last edited by Soldat; Oct 14, 2006 at 02:42 PM // 14:42..
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Old Dec 20, 2007, 04:09 AM // 04:09   #78
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Well, IMO, I think there should be 12 skill slots. Just like in most MMO games. With Assassins, you need 5 slots for your one combo. Offhand, Dual, Special off-hand, Dual, (insert special skill that follows dual.) Then you need an enchant, because 85% of Assassin builds require Golden Phoenix Strike, which requires you to be enchanted to skip the lead attack. That's 6. Then you need another for mabye an attack speed/moving speed boost. That's 7. Finally, you would need a healing skill or a rez sig... in which most cases Assassins choose healing, attack/moving speed boost, and the 5 combo. With 12 slots, it would help newbies MUCH more to get used to the game. Some people may only need 8 slots, but for those newbies who just want to enjoy the game with as much leisure as possible, why not do that for them? o.o
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Old Dec 20, 2007, 01:09 PM // 13:09   #79
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I would agree with allowing to change build in PvE when there are no enemies on sight or when the area is cleared, but this? XD

This sounds a bit like a joke... the 8 skills system is one of the basics of GW, the ninth skill vanished long ago.

I bet that GW2, even after the changes, will have a pretty similar system.
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Old Dec 20, 2007, 01:43 PM // 13:43   #80
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Eight is enough.

/basta
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